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Dead Space Remake

I arrive quite late on the race but I had the chance and opportunity to work on such an iconic IP.
On those images I was in charge of textures, shading, lookdev work on the assets. Improving the feeling of shader variance and realism was my main task. (no modeling, no design)

I rework the spine of Isaac armor model some extra part that could match the level up of the life bare.
I work on the Brute Enhanced creature base on the Brut model that was done by other artist (modeling, tool creation, texture and shader).

Most of my work was polish work on this project.