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At Square Enix, I had the privilege of leading the creation of the first Forspoken trailer for the PlayStation 5 announcement event. I served as the director and lead artist for these shots. Despite a challenging timeline of just 2 to 3 months, our small in-house team worked hard to bring these shots to life.

I was responsible for assembling every shot in the project, including directing the previz, coordinating motion capture actors, handling editing, lighting, and layout. Additionally, I took on the task of modeling the dragon and certain environmental elements, creating all the shaders, simulating various aspects of the environment, and color grading. It was a collaborative effort, and I received tremendous support from my teammates to ensure we delivered these shots in time for the event.