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Leo Ribeyrolles
Leo Ribeyrolles
Look dev/ Cinematographer
Montreal, Canada

Summary

Cinematographer, Visual development.

Skills

CinematicsLayoutConcept Design3D ModelingUV MappingTexturingShadingLightingRenderingCompositingHair/FurLook DevelopmentCharacter ModelingCloth SimulationPipelineLead ArtistArt Direction

Software proficiency

V-Ray
V-Ray
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
3ds Max
3ds Max
Mudbox
Mudbox
Substance 3D Painter
Substance 3D Painter
Mari
Mari
Premiere
Premiere
Photoshop
Photoshop
After Effects
After Effects
FumeFX
FumeFX
Unfold 3D
Unfold 3D
Unreal Engine
Unreal Engine
Ornatrix
Ornatrix
Nuke
Nuke
Arnold
Arnold
Frostbite Engine
Frostbite Engine
plasticity
plasticity
Houdini
Houdini
luminous engine
luminous engine
Blender
Blender

Productions

    • Video Game
      Dead Space remake
    • Year
      2023
    • Role
      Senior Character Artist
    • Company
      Electronic Arts
    • Video Game
      Forspoken
    • Year
      2023
    • Role
      Senior Character Artist/ lookdev
    • Company
      Square Enix
    • Video Game
      Final Fantasy XVI
    • Year
      2023
    • Role
      senior creature/character artist
    • Company
      Square Enix
    • Movie
      Destiny 2
    • Year
      2018
    • Role
      Senior Lighting Compositing Artist
    • Company
      Digic Pictures
    • Movie
      League Of Legends
    • Year
      2018
    • Role
      Senior Lighting Compositing Artist
    • Company
      Digic Pictures
    • Movie
      Love Death And Robots
    • Year
      2018
    • Role
      Senior Lighting Compositing Artist
    • Company
      Digic Pictures
    • Movie
      Love Death And Robots
    • Year
      2018
    • Role
      Senior Character Artist/Concept design/Lookdev
    • Company
      Unit Image
    • Video Game
      BGE 2 E3 2018
    • Year
      2018
    • Role
      Lead Character Artist
    • Company
      UnitImage
    • Commercial / Advertisement
      God Of War 4
    • Year
      2018
    • Role
      Senior Character Artist
    • Company
      Unit Image
    • Video Game
      Beyond good and evil 2
    • Year
      2017
    • Role
      CG generalist, lead lookdev/character
    • Company
      Unit Image
    • Video Game
      The Elder Scrolls Online morrowind
    • Year
      2017
    • Role
      Layout Artist
    • Company
      Blur Studio
    • Video Game
      Halo Wars 2
    • Year
      2016
    • Role
      Layout Artist
    • Company
      Blur Studio
    • Video Game
      Titanfall 2
    • Year
      2016
    • Role
      Layout Artist/Character Artist
    • Company
      Blur Studio
    • Video Game
      Star Wars The old republic
    • Year
      2016
    • Role
      Layout Artist/Character artist
    • Company
      Blur Studio
    • Video Game
      Call of Duty: Infinite Warfare
    • Year
      2016
    • Role
      Layout Artist
    • Company
      Blur Studio
    • Video Game
      Final Fantasy XV Kings Glaive
    • Year
      2016
    • Role
      Senior Lead Artist, character supervisor
    • Company
      Unit Image
    • Video Game
      For Honor E3 cinematic
    • Year
      2016
    • Role
      Asset management, Characters RND
    • Company
      Unit Image
    • Movie
      The Soldier
    • Year
      2016
    • Role
      Concept designer and CG Artist
    • Company
      BattleSausage
    • Video Game
      The Division Europe Advertising
    • Year
      2015
    • Role
      Senior CG generalist, cloth pipeline supervisor
    • Company
      Unit Image
    • Video Game
      Duelyst intro Cinematic
    • Year
      2015
    • Role
      Cinematic Director
    • Company
      BattleSausage
    • Video Game
      assassin's creed syndicate jack the ripper
    • Year
      2015
    • Role
      Senior CG generalist cloth supervisor
    • Company
      Unit Image
    • Video Game
      ghost recon wildlands
    • Year
      2015
    • Role
      Senior CG generalist
    • Company
      Unit Image
    • Commercial / Advertisement
      Peugot 208 gti
    • Year
      2014
    • Role
      CG generalist
    • Company
      Unit Image
    • Video Game
      The Crew Launch Trailer
    • Year
      2014
    • Role
      CG generalist
    • Company
      Unit Image
    • Video Game
      Reborn Teaser
    • Year
      2014
    • Role
      Director/cinematic artist
    • Company
      Battle Sausage
    • Video Game
      The Crew
    • Year
      2014
    • Role
      CG generalist
    • Company
      Unit Image
    • Commercial / Advertisement
      CocaCola
    • Year
      2013
    • Role
      CG Artist
    • Company
      Unit Image
    • Movie
      Legion
    • Year
      2013
    • Role
      Personnal project/Director/Cinematic Artist
    • Company
      Battle Sausage

Experience

  • Cinematographer at Electronic Arts
    Montreal, CA
    July 2023 - Present

    Driving camera, layout previz, editing, composition, color grading, lighting direction and creative feedback on the cinematics. I work closely with art director and cinematic director to fulfil their vision.

  • Senior character artist at EA motive studio
    Montreal
    May 2022 - July 2023

    CG work

  • Senior CG Generalist/ Photography Director/trailer Director at Luminous Productions
    Tokyo
    January 2019 - January 2022

    Design, modeling, texturing,shading, rendering, compositing on AAA projects.

    director on announcement trailer PS5

  • Senior Lighting/Compositing at Digic Pictures
    Budapest, Hungary
    March 2018 - November 2018

    Lighting lookdev and compositing, color grading .

  • Senior CG Generalist/ Lead Artist at Unit Image
    Paris
    January 2017 - March 2018

    CG generalist, working on character modeling, texturing shading and hair, lead lookdev lighting rendering and compositing

  • Layout Artist/ Senior Character Artist at blur studio
    los angeles, United States of America
    January 2016 - January 2017

    CG Artist

  • Senior CG generalist/ CG Artist at Unit Image
    Paris, France
    January 2013 - December 2015

    Vidéo Game Cinematic, advertising