On this project I was layout artist (camera animation, framings), and Mecha artist, I model Scortch, then make an setup for shading and texturing in realtime inside substance painter to make sure color variation where easy to change for the final trailer, there is color and skin variation made by my friend Zack at Blur Studio for the trailer
Titanfall 2: Become One Official Launch Trailer (skip to 31s)
CGI VFX Breakdown HD: "Making of Titanfall 2: Become One" by Blur Studio